Weapons From the Void | Gamer Guides: Your ultimate sourc... (2024)

Quest Information.
Location:The Unreliable
How to Start:Use the terminal in the captain’s quarters

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After you complete the quest Comes Now the Power by acquiring a power regulator, install it in the Unreliable and head into orbit. Once done, make your way to the captains quarters on the Unreliable, which are now unlocked, and search the terminal. Pick the option [Logs] then [Log Entry #1 - Titled: Shrink Ray] to start this quest.

This quest is basically just an on-going hunt for various Science Weapons in the game. Their locations are as follows:

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Shrink Ray

Head to Phineas’ Lab and search a table to west of the microphone you can use to talk to Phineas. That’s it, it’s just sitting out there in the open, waiting for you to take it.

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(1 of 3) To get the Shrink Ray, you need only travel to Phineas’ Lab and pick it up.

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Prismatic Hammer

This device can be found shortly after the Shrink Ray. Head to Groundbreaker and pass the security checkpoint manned by Cpl. Leonard Wheeler. If you want some background on this weapon you can head into waste disposal (go through a doorway to the north of Belle’s Shells) and find a corpse near the waste chute, near which are some “Crumpled Instructions”. This is unnecessary, however.

Instructions or not, in the area (north of) behind Cpl. Leonard Wheeler you’ll find a large passageway to the west. Pass through it, then turn north through a doorway to find the humble barracks where the Groundbreaker’s poor Stevedores dwell. Use some crates to climb atop the bed-domiciles and sneak your way west to find the opening to the hidden hangar mentioned in the letter by the corpse in the waste disposal chute.

Sneak into the hangar and watch out for several outlaws and their Scrap Mechanical. No way to avoid a fight here, so just try start out the upcoming fight in a good way by scoring a sneak attack if possible. The crates should provide cover while you gun down the outlaws, and once they’re down you can focus your attention on the Scrap Mechanical. Plasma works well on the outlaws, while shock will take the Scrap Mechanical down quicker. When they’re dead, loot the Outlaw Squad Leader for a Repair Hangar Keycard, which will open a locked door [Lockpick 60] to the north.

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Beyond this door you’ll find the Prismatic Hammer Science Weapon in a safe that looks… rather too small for it. The Prismatic Hammer, as a Science Weapon, gets stronger the more you invest points in the Science skill, swapping between elements as you swing it, starting with plasma and shock. If your Science skill score is below 60, the third swing will be non-elemental, and afterwards the cycle will repeat: plasma, shock, physical. If your Science skill score is 60+ the routine will be plasma, shock, corrosive, physical. Finally, at Science 80+ all the modes of the Prismatic Hammer will be unlocked: plasma, shock, corrosive and n-ray.

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(1 of 3) Buy the Hephaestus Mining - Archive Cartridge from Gladys and read it on your computer on the Unreliable.

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Mandibular Rearranger

While the Battered Mardet Datapad Gladys sells is unnecessary, another item she sells, a Hephaestus Mining - Archive Cartridge is more interesting. Okay, it’s also unnecessary in the long run, but it does actually update this quest and point you in the direction of Scylla, where another science weapon awaits. Travel to Scylla, but be warned that the enemies you’ll face here are between roughly levels 12 and 20 - you may fare better returning here when you’re a similar level.

Travel to Scylla and head south to find an elevator. Ride down and continue south to find a road, which you can follow northeast to reach some buildings on a hill. The remains of a small, mostly abandoned outpost, apparently. Kill any outlaws that pester you along the way, but be wary of the automechanicals on the hill near the buildings, as they’re significantly stronger than any outlaws on the road were.

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Once everything is clear, head uphill to the northeast and enter the second building to the right (southeast) and search a safe for the Mandible Rearranger. This is a rather… strange one-handed melee weapon that can freeze enemies and alter the size of their faces when struck, either shrinking or bloating their head. The head size manipulation doesn’t seem to do much, save cosmetics, but freezing foes is a welcome bonus.

There are, however, more science weapons out there, somewhere. Sadly, the terminal nearby won’t provide you with any answers, but it will give some information about the corporate squabbling that led to Scylla being abandoned.

To learn the locations of the next two weapons you’ll need to travel to Fallbrook along the southeastern end of Monarch, which will require you to either make the perilous run from the Cascadia Landing Pad or acquire a Stellar Bay Navkey by either purchasing one from Gladys on the Groundbreaker or by completing the quest Long Distance while working for the Board. If only we had a dollar for every time we had to type that, we’d have… like, a dozen dollars, at least. Anywho, visit the SubLight Dry Goods & Sundry shop and talk to Duncan Elley, who will sell a SubLight Datapad and a Damaged UDL Datapad, both of which will update this quest. Apparently there’s another science weapon on Monarch (the faction quest Errors Unseen will take you to where it’s located, if you want to kill two birds with one stone), and one which will require you to work with Lilya Hagen, as the area where it’s located can only be accessed during the quest Space-Crime Continuum.

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(1 of 3) Buy a Damaged UDL Datapad from Duncan Elley in Fallbrook

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Gloop Gun

From Fallbrook, head north to reach the Blown Bridge - to clarify, you want to be under where the bridge once ran. From the Blown Bridge head uphill to the west, northwest to reach a pond (where you can find a locked bin [Lockpick 95], turn north, northwest, kill some mantids, then turn northwest to reach the secret corporate installation - the UDL Lab.

There are are least three ways you can deal with this area. Simply kill all the marauders - there’s lot of tall grass, so sniping shouldn’t be remotely difficult, especially the ones on high ground, who tend to be fairly isolated. You can attempt to sneak past them (especially if you snipe some key targets), although many of the enemies are inside the northwestern-most building. Best of all, you can get rid of most of the marauders by flipping an alarm. To do this, sneak over to the northwestern-most building, find a terminal on the building’s northern corner [Hack 54], and select the option [Activate Alarm] and wait a few moments and the marauders should vacate the premises… save for the few that tend to get hung up on the roofs/ladders.

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Once the marauders have been dealt with one way or another, enter the largest, northwestern-most building in the UDL complex. Head upstairs and grab the UDL Lab Weapons Terminal Keycard off a table, with which you can bypass the security on a terminal downstairs [Hack 98]. Access said terminal and pick the option [Unlock Gloop Gun Containment Unit], after which you’ll have to either answer some questions or pass a [Hack 55] check. The correct answers are as follows:

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  • Protect the Chairman.

  • Berate him relentlessly to defend the Chairman’s honor.

  • Arrest your spouse and admit your children to a reeducation program.

However you manage to get through the terminal’s security, when you do you’ll be able to open the containment unit and access the Gloop Gun, one of the game’s rare Science Weapons. Claim your prize, then loot the rest of the building. The Gloop Gun is a mortar-type weapon that shoots globs of… well, goop at foes, which weakens, shocks and causes the enemy to float helplessly for a short time. Very effective the first time you fire it, but subsequent shots may not reliably replicate the weapon’s effects.

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(1 of 2) Jump to some ledges and climb some ladders

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Jump to some ledges and climb some ladders (left), to reach the Mind Control Ray. (right)

Mind Control Ray

This science weapon cannot be uncoupled from the quest Space-Crime Continuum, as you can only acquire the Mind Control Ray during that quest. To start it, read a terminal near the SubLight building on Groundbreaker and pick the entry [Seeking Contractor: Sublight Salvage]. This quest will lead you to Lilya Hagen, who offers you a job… if you can get a Stellar Bay Navkey. This in turn can be accomplished by either purchasing one from Gladys on the Groundbreaker or by completing the quest *Long Distance* while working for the Board (another dollar!). Once you have this, talk to Lilya and accept her job offer to start Space-Crime Continuum.

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Space-Crime Continuum is covered in more detail on its linked page, but to get into the lab where this weapon can be found you’ll need to talk to Catherine Malin in Fallbrook to get the password to the lab, then fight your way to Cascadia, enter a building on the eastern end of southern Cascadia, input the password and ride an elevator down to the lab. Work your way through the lab until you reach the last room which features an elevator and a doorway to the southeast, beyond which you’ll find perhaps the game’s only platforming segment.

It should be noted that your companions are not up to the task of following you through this area unscathed, so if you’re playing in Supernova difficulty, have them hold position (if indeed you even need to bother with this in Supernova difficulty…), then jump over to a ledge to the southeast. Climb a ladder, jump a gap to the southwest, climb another ladder, then loot a safe to find the Mind Control Ray science weapon. Collecting this should update (dare we say, complete?) the quest Weapons From the Void.

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Weapons From the Void | Gamer Guides: Your ultimate sourc... (2024)

FAQs

What are weapons from the void outer limits? ›

Weapons From the Void is a side quest in The Outer Worlds, which introduces you to Science Weapons. These weapons have been hidden across the Halcyon system, including on the Groundbreaker and the dangerous planet, Monarch. Science Weapons have unique abilities, which can cause great damage to your foes.

How to get the science weapon from Gladys? ›

To get this weapon, you'll need to purchase the quest item identified as a Datapad from Gladys on the Groundbreaker, at which point your journal will guide you to the a mining outpost on Scylla, an large asteroid which can be travelled to as soon as you've left Terra 2, with no need for a Navkey.

How to get the monarch science weapon? ›

You'll find this weapon during the Errors Unseen side mission on Monarch. In the UDL Lab to the southwest of Stellar Bay, clear out the marauders. Use the terminal on the left side of the main room to unlock the gun — you can either hack it, or answer the three security questions.

How to get the science weapon in Cascadia? ›

On Monarch, head to Duncan in the Fallbrook Dry Goods and Supplies. The SubLight datapad he sells you will point you to an abandoned lab in Cascadia. The weapon you're looking for is near the terminal you access during the Space-Crime Continuum side mission for Lilya Hagen of the SubLight faction.

What weapons do void damage? ›

Void Damage Weapons
  • Amp.
  • Propa Scaffold.
  • Raplak Prism.
  • Mote Amp.

What is the difference between long guns and heavy weapons in the outer worlds? ›

Long Guns can be Assault Rifles, Shotguns, Sniper Rifles, or anything in between. Heavy Weapons are generally great big LMGs, Grenade Launchers, or Flamethrowers. Regardless of weapon type, you must carefully check the type of ammo a weapon requires. There are three ammo types: Light, Heavy, and Energy.

How do you get the golden mercy gun? ›

How to Unlock the Golden Guns. The process of unlocking the skins is simple, but time consuming. To unlock them, you must accumulate 3000 Competitive Points. You earn these by playing in Seasons games and winning them.

Who is the last companion in Outer Worlds? ›

Nyoka. Nyoka is the final companion you get, and you won't pick her up until you reach the planet Monarch. You'll run into Nyoka during the Radio Free Monarch main campaign quest.

Can you turn in Phineas Welles? ›

Once you repair the Unreliable and leave the starting planet of Terra-2, you'll head to Groundbreaker. There, you'll meet Udom Bedford, a Halcyon bureaucrat, and have the option to turn in Phineas Welles.

Where is the Gloop Gun? ›

The Gloop Gun can be found during the side mission, Errors Unseen, which requires players to travel to a UDL Lab in the Southwest area of Stella Bay. Following the onscreen marker, take out any Marauders that block your path along the way.

How do you acquire the science weapon on groundbreaker Gladys? ›

To acquire the science weapon on the Groundbreaker, you have to talk to Gladys, someone you'll likely be speaking to anyway as part of the main quest. All you have to do is buy the battered Mardet datapad from her.

How do you get Phineas science weapon? ›

Shrink ray // Acquire Phineas' Science Weapon

Once you're free to fly around the system, head to Phineas' Lab. Poke around a little, learn what you can, and talk to him. This weapon is in a case just to the right of Phineas' speaker. The shrink ray deals plasma damage and reduces your target's size, armor, and damage.

Where is the science weapon in Fallbrook? ›

The Gloop Gun is categorised as a heavy weapon and is found in the UDL Lab, northwest of Fallbrook on Monarch during Weapons From the Void. You can find the Gloop Gun once you've completed the story mission, Passage to Anywhere.

What does the void sword do? ›

The Void Sword is used for combat, dealing 42 damage to enemies, equal to a diamond sword. Hitting enemies with it will also lower their maximum health by 10% temporarily, indicated by the purple health bar and particles on their screen.

What is the best gun for the void hunter? ›

The best weapons are Void SMGs (Funnelweb or Unforgiven) or Void Trace Rifles (Hollow Denial or Wavesplitter) due to their high rate of fire. So, if you're looking for a perfect Void Hunter build Lightfall, give Gyrfalcon a try. However, for Endgame activities, check out the ones below.

What weapons are used in space above and beyond? ›

M590 Assault Rifle (Modified Ruger Mini-14)

The real firearm was a Ruger Mini-14 hidden in a custom fabricated shell. In the show, the Marines only fired the weapon in semiautomatic, so the rifles inside were most likely Mini-14s only, and not AC556s.

Are there unique weapons in outer worlds? ›

Unique weapons are as the name implies, a one time weapon that can only be obtained once, under very specific circ*mstances. The majority of these weapons are improved variations of a standard weapon, with the exception of science weapons; which other than the mandibular rearranger are completely distinct.

References

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